Prosperity Issue: Pregnancy

So, my method for ‘pausing’ pregnancies has stopped working!  It was an unintended side-effect/bug and has since been fixed in all builds (at least, it was when I checked.)  Shoot!  That really sucks, because pregnancy ‘length’ mods are NOT what I want.  If a sim gets pregnant at the beginning of the play session, I want the baby to be born by the end (pregnancy = 3 days; each house session = 4 days.)  So, obviously, extending the length of a pregnancy does nothing for me.  Grr.

I tried experimenting with several things with no success.  I checked all the options in MC and Story Progression and found nothing.  I saw where Twallan was considering adding ‘Pause/Resume Pregnancy’ in MC in the future, but that’s undetermined.  I’d love it if he did, though!  Until then, I have to find my own work-around.  Sigh.  This is when I wish I wasn’t too lazy to go back to my college lessons on programming… I hated regular programming though and I’m not about to endure the headache of it again for something silly like this!

So, until further notice… this is how I am handling pregnancies in Aperture Valley:

I allow things to go as normal.  I only progress sims forward four days each session, no matter how many actual ‘days’ I spend at the house.  Some houses require more time than others, lol.  Anyway, with that four day progression in mind, I do a survey at the end of the session.  I check the females (who could be pregnant) with MC > Status > Relationship and see if they are currently pregnant and how far along.  If they are not pregnant, I leave the house and continue on as normal.  If they are pregnant, I write down the values listed and then go to MC > Advanced > End Pregnancy.  The next time I play the house, I will recreate the pregnancy and then force the values using MC > Basic > Baby.

This, unfortunately, means that I will never have playable sims running around pregnant in the background while other sims are being played.  This sucks, but there’s nothing else I can do aside from do a pregnancy length mod… which, as I explained, doesn’t really help me during a play session.  Most of my pregnancies are the result of trying, anyway.  It’s the ones that result from ‘risky woohoo’ that cause overlap issues.

On the topic of Try for Baby VS Risky, I will say that I have the following rules.  These are subject to change as I see fit.

  • ANY type of One Night Stand or ‘Stranger’ Woohoo scenario is treated as Risky.  This means that sim has a 10% chance of inducing pregnancy.  The Woohooer decides that within the mod itself.
  • I also have autonomous woohoo of all types enabled.  This means sims can choose to woohoo, try for baby, or risky on their own.  This is all scored depending on traits/etc.  Kelly’s pregnancy was the result of her trying for a baby autonomously.
  • I only push sims to have children if they have a wish for it.  Both sims do not need to have the wish, since it isn’t always a ‘mutual’ decision.
  • Typical woohoo is handled two ways: I either just allow them vanilla woohoo or they engage in risky woohoo.  These are decided depending on the scenario and traits/personalities of the sims.  For example, Asha and Dominic are pretty much ALWAYS vanilla woohoo because Dominic would be the very careful type.  Things only get risky if they’ve been drinking a lot or they choose to do risky autonomously (which they haven’t!)
  • Sometimes, to stir things up, I will force risky woohoo.  This is rare.  I haven’t done this yet unless it has met one of the requirements to push risky (one night stand or stranger woohoo.)

So, that’s that for pregnancies.  Cross your fingers and hope the next big MC update has pause/resume pregnancy.  Twallan would be my favorite person ever.  Hell, I will give him LITERAL MONEY if he does that.  I am so serious.

ETA–There’s a chance that Awesomemod’s TS2 Style Aging might freeze pregnancies when you’re not playing that house.  I’m testing it now.

ETA2–It does!  I figured it would, as JM Pescado is very literal in his coding.  I had no luck with Twallan’s, though.  If you have Awesomemod, then you can ‘Setconfig TS2aging on/off’ in the cheat command line.  I’m only going to use this when someone gets ‘randomly’ pregnant, as this also freezes the ages of every household in the world.  I’d still love a pause/resume pregnancy, but this should work.  I didn’t realize it until last night, but I remembered that I accidentally had this enabled and THAT was what froze the pregnancies.  D’oh!

Crap, forgot to add that another good reason to stack Awesomemod and Twallan’s Story Progression is the face diversity.  Awesomemod has the option to turn off vanilla pudding, which forces the game to ignore EA coding and randomly generate faces (akin to doing so in CAS when creating a sim.)  It WORKS!  And you don’t have to tweak anything.

2 comments to Prosperity Issue: Pregnancy

  • Hmmm, maybe I should give AM another try next time I play. I really would like a way to pause pregnancies and I play with TS2-style aging anyway. AM stopped working for me sometime after WA but maybe the new version will work.

    I found the constant need to update AM a bit annoying (I seem to remember you needed to update it when Pescado released a new version, even if you hadn’t patched, or it’d stop working?) but I’ll put up with it if I can pause pregnancy!

    • Mao

      I love AM and I don’t play without it. SP is nice, but AM adds so many features (like no more face one townies) and it doesn’t require hours of tweaking or going through pie menus. I almost always use it in conjunction with Twallan’s SP.

      I haven’t had the update issue since the first initial year, but I check monthly for hack updates. I know he doesn’t update it as frequently now, as there’s no real need to unless there’s a patch.

      But that ts2 aging is sooo nice for pregnancies! You can try Twallan’s SP version and see if it works, but it didn’t for me. :(

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