I have no intention of “moving” to The Sims 4, as I’ve stated elsewhere. I have, however, been playing it and attempting to give some insight into the game via my tumblr. If you’re not following me on Twitter @maonao, you can find my Tumblr here: tehmao.tumblr.com.
It’s not quite as scathing as my ‘failboat’ blog I did for TS3 years ago (holy crap, how has it been years?!) or as in-depth. More of just puddle-deep thoughts and views about particular mechanics with screenshots/etc. Not going to lie, there are some things I like… but the game is shallow. Think back to base game The Sims 1 and remove any of the “holy crap, this a BRAND NEW CONCEPT WE’VE NEVER SEEN BEFORE” shininess. Yeah. You run out of stuff to do pretty quickly… but so far, it runs on laptops, which is nice!
I’ve every intention of going on with Aperture Valley and even finishing up my Random Legacy at some point, too. Unfortunately, gaming is slow for me due to being very pregnant. I’m due beginning of November and on maternity leave for four months after before returning to work. Yikes. So, things will be bumpy as I adjust to this huge life change!
Whew, I never use this thing anymore. It took me forever to remember my password.
I was going to use this for my new Random Legacy… but Legacies are rather large. I figured it would be happy in its own space over here on blogger. I know, I know… I’m all over the place. I have my reasons for not hosting it on my domain, though.
It’s kind of hard to believe that it will be time for the news sims soon. Not that I’m anticipating it or anything. But yeah. More like so much time has passed by…
As most of you know, crime is a big part of my sims’ lives! I never really had a reason to randomize it until now. I want to make it more risky, with the chance of going to jail and being in there for multiple days, along with paying legal fees!
I’m already doing ROS rolls thanks to a program my husband made me. For my crime rolls, I think I’m just going to manually roll for them. For my thieves, I’m planning on rolling for successful heists, jobs, and fail chances. Failure results in a chance of getting busted. This is important because I currently have a sim on his way to becoming a master thief.
I’m going to try and factor in job opportunities into this. Like, right now, I have a sim with an opportunity to visit France to deliver a package. I’m considering that a ‘job’, so it carries risks. Even though the game will count it as a success, I will still roll for success chance, getting caught, etc. I want this level of risk because, otherwise, criminals lead a pretty easy life. Sure, the game will randomly arrest them… but the only downside to that is they get stuck in jail. They don’t lose any skills or money or anything. Their family doesn’t even recognize they’ve been put in jail! How stupid is that?
So, basically, I’ve got a notepad page filled with possible scenarios/etc and their chances (using d10′s and the like). I will have specific ones for specific professions, with the bosses of each type of organization (crime and theft) being exempt from certain things and carrying their own penalties. I still have a lot of work to do on both fronts, so when I have more, I’ll share it here.
Just thought I’d post my brainstorming here and see if anyone else does anything similar or if anyone has any suggestions/tips/etc! We all know I’m not the most structured when it comes to my sim playing… but this is something I can dig into.
Freaking game ate my Townie DecaDynasty hood! I’m not sure what happened, but it’s corrupted and I forgot to back it up. I may be good with computers and all, but I’m terrible with backing things up. I thought those two things went hand-in-hand? Apparently not…
At least I still have copies of some of the prettier spawns from my short jaunt through the game…
I guess it is the universe telling me not to start too many things up at once. Maybe I’ll try it again or give a different challenge a go… sigh.
This did inspire me to back up Aperture Valley, though. Need to keep that up given TS3′s penchant for eating my games.
Annnd we’re back! As you can see, Addison is THRILLED to be graduating. Aww yeeeaah! It’s graduation time!
This house is so full of sims it gives me a headache.
Also, I hate that stupid bear hat. Stupid hair fail.
→ Continue reading ‘Townie DecaDynasty – 1:4′
So, my method for ‘pausing’ pregnancies has stopped working! It was an unintended side-effect/bug and has since been fixed in all builds (at least, it was when I checked.) Shoot! That really sucks, because pregnancy ‘length’ mods are NOT what I want. If a sim gets pregnant at the beginning of the play session, I → Read More: ‘Prosperity Issue: Pregnancy‘
Addison and Abigail decide that being twins just isn’t enough, they have to be BFFS 4 EVAA also. This option is so weird. I don’t understand it at all, but in this challenge, happiness points are everything. So even inane things like this get fulfilled… woohoo!
→ Read More: ‘Townie DecaDynasty – 1:3‘
Anna gets cracking on her homework, because every DecaDynasty heir has to get Honor Roll in both elementary and high school! Her little friend is Alora Platt.
Also, notice the tacky Fanta fridge. Woo, classy.
→ Read More: ‘Townie DecaDynasty – 1:2‘
I don’t want to get too far ahead of my blogging with my prosperity. I’m only posting around twice a week (since the updates take time), so that’s impossible with how often I like to play my sims. I saw a challenge by Metropolis Man called ‘The Townie DecaDynasty.’ I did some moderate to easy → Read More: ‘Townie DecaDynasty – 1:1‘
I’ve got my first update up over at Aperture Valley. I am hoping to get round 1 completed before I leave for a week this Saturday, but between work and everything else… it’s iffy.
Make sure you add it to your RSS and/or get email updates, as this is the only time I’ll be using → Read More: ‘Aperture Valley Begins…‘